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SusProg3D - Suspension by Design.
Version 4.660 has a number of enhancements.
Thanks to all of those who made comments and suggestions.
In no particular order.
V4.660A (Build 1252.1).
Extensive changes to the live axle calculations
Reduced the number of live axle calculation options.
Thanks to Bruce and Andre for this one.
V4.660B (Build 1252.1) bug fixes.
Updated the roll&bump calculations to
When including the steering in the roll&bump calculations, the roll centre
can be different to that when the steering is not included.
This is most noticeable when there is bump steer.
Thanks to Manuel for this one.
V4.660C (Build 1253.2) bug fixes.
Fixed a bug with the live axle 4-link
Added better error handling for excessive turning angle with lateral drag
Thanks to Jan for this one.
V4.660E (Build 1254.4) bug fixes.
Fixed a bug with the steering calculations
when using [Upright].
Thanks to Jaime for this one.
Fixed a bug with the roll calculations if there
was zero bump travel.
Added an error check for invalid shock lengths if they were used to set
Fixed a bug with showing steering tab items when there was no steering.
Updated the ECalc and VCalc to show more meaningful error messages.
Thanks to Marvyn for these ones.
V4.660F (Build 1258.5) bug fixes.
Fixed a bug in the server licence
registration that ignored the entered port number.
Fixed a bug in the network client that erroneously reported a registered
client as unregistered.
Added the functionality to allow entering vehicle coordinates for axle
mounted shock and spring.
Fixed a bug that displayed an incorrect axis character in some input forms.
V4.660G (Build 1258.6) bug fixes.
Fixed a bug in the spring, shock, arb
suspension input form that displayed incorrect text.
Thanks to Rob for this one.
Your feedback and suggestions are always